DAEDRIC FUN TIP:
Challenge the rules at your own peril.
2252: Cosplay Undertale artist:Mediocre_Scrublord character:Quill-Weave crossover spear
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MetalC0Mmander: I feel like Undertale would have been a game I would have liked a lot more (and maybe bought) if it didn't abuse horror so much. Or if it didn't try to trick you into thinking you have a dead game if you dare wanting to see what a bad ending is about. Or if it didn't have the omnicient character suddenly not being omnicient anymore. Or if it didn't have any of the other little things that any reviewers never seemed to warn me about.
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2253: Cloak_of_Gray_Tomorrow Cosplay VESTS adorable artist:Mediocre_Scrublord character:Katia_Managan character:Kazerad
2249: Hand_to_Hand The_Amazing_World_of_Gumball character:Katia_Managan character:Nicole_Watterson crossover khajiit_racism sketch text
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ThatGuyWithAKhajiitWaifu: Welp time to skin me a blue cat(perhaps two), no one makes my Katia sad!
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MetalC0Mmander: I guess she finally lost it.
Man_Of_Mer: What's she upset about? I bet its the shipping.
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2245: artist:POMA character:Katia_Managan monochrome painted_underwear sketch very_casually_underdressed
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Geravind: Мордаха не её... слишком перекормленная. Сиси няшные... а больше почти ничего не видно.
Kewot_Rokar: I like this perspective, especially the way her face is drawn.
ThatGuyWithAKhajiitWaifu: Katia is looking at your tabs!
Man_Of_Mer: She's disappointed, isn't she?
ThatGuyWithAKhajiitWaifu: She sees my book marks too, thankfully its all SFW!
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2193: Cosplay Crossover_Collab Fallout Khajiit artist:ThatGuyWithAKhajiitWaifu character:Katia_Managan crossover ear-tilt smiling
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ThatGuyWithAKhajiitWaifu: Also, thanks to AMKitsune for the tips :p.
Kewot_Rokar: @Kazerad: What is this, my work place? YOU'LL NEVER SPARATE ME AND JEANE MC PIZZA CUTTER! BEVER!!
tronn: I think it goes without saying that every one of us has fallen in love with Kaz at some point. If I could I'd take him home and kept him under a nightstand, and make him tell me stories until I fall asleep. He's dreamy~
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202: Kvatch_arena_armor armor armor_design artist:sentientsocks character:Katia_Managan painted_underwear text
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Armored-Struggle-Wagon: I'm pretty confident that this is Sentientsocks, I recognize that artstyle.
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2016: Katia's_measurements Kvatch_arena_armor artist:Mediocre_Scrublord character:Katia_Managan mathematics tavia's_shop_storage_room text
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AMKitsune: @tjk: Also, she doesn't really measure things as she seems quite happy 'guestimating' distances by eye, so we probably shouldn't take her 'measurements' as fact.
Sasquatch_boote: Scrubleader confirmed as the pixel wizard. All shall pixel and despair.
Man_Of_Mer: Do not fall under his guise! He is but a false god! Just a mortal man he is!
Mediocre_Scrublord: Cast out this heathen.
ThatGuyWithAKhajiitWaifu: You are gonna have to put some trig into this, due to the fact that its facing at an angle.
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2227: Cloak_of_Gray_Tomorrow Katia's_Thief_Tunic Khajiit character:Katia_Managan
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Kewot_Rokar: Wot
Valkaiser: You rasterized your beautiful vector art?
Those are ten seconds you will never get back! D:
Tahrey: > 3675 x 5500 pixels
> jpg > lineart > somehow only 775kb with no visible artefacting on 100% zoom what sorcery is this?
Tahrey: Ah, the "mis-reporting as JPG" thing you were on about?
That might explain why Google Deep Dream (which demands jpeg-standard input...) balked at least once when presented with a pic downloaded from here...
Tahrey: Oh, fwiw, as we were on the subject, that's 60 to 80mb once decompressed into 24 or 32bit colour, respectively o_O
My older phone very rarely had more than about 100mb of RAM to spare (seeing as it only 576 in total), so trying to load this pic may well have caused it to crash... There can't be THAT many colours in it, however. Anyone know if PNG still decompresses to truecolour in a web browser if you save it with reduced colour depth (e.g. 256 colours / 8 bit, thus a more manageable 20mb, and still a plenty large enough palette for all the block colours plus shading and antialiasing)?
Tahrey: 1. Yeah, I got the message already.
2. "Changed from a vector image (described as a series of lines and fills with exceptionally high resolution and smooth scaling) to a bitmap (ie made of a limited number of pixels)". A holdover from the CRT days when you had a choice between displays that used vector mapping (the beam location could be freely moved to any point on the screen, turned on, and then swept across to another...), or more TV-style ones which scanned across a regular series of horizontal lines, turning on and off at regular intervals to describe discontinuous strips of pixels. These lines being called, for reasons I do not ken the wot of, "Rasters". Thus taking an image designed for display on a pixelised device and manipulating it for output on a vector one instead was "vectorisation", and the reverse was "rasterisation". And as CRT raster displays came to be the dominant tech, followed by their LCD children, the term has stuck. Though you could use "pixelated" for more accuracy, that would actually be less clear as the term is more generally used to describe something that's of of excessively poor resolution and far too obviously made of square blocks. 3. Please, think of the children. Yknow, the ones who'll be trying to view this on low-memory devices with small displays. InsaneRez is all well and good if we want to print it out, and it does preserve a very clean record of your excellent vectoring work, but it's otherwise of no use to anyone as I've yet to run across anywhere selling a monitor large enough to show the entire pic without some kind of downscaling. Unless of course the idea is to show it on an experimental 100+ inch Super Hi-Vision 8K panel... turned landscape. I mean, how did you even make it so high rez in the first place? If you drew it in a vector program but then chose to save to PNG, did it not give you a dpi option? I'd suggest for uploading here, if it originally said, say, 600dpi (for a 6 1/8" by 9 1/6" canvas, or an 8.5 x 11 one with some whitespace borders that got automatically cropped), you maybe try 150 to 200 next time (919x1375 to 1225x1833) which will still look just as good in almost any circumstance. 300 if you really want to stay committed to the hi-rez cause (...as it'll still reduce the memory load by 75%) |
2254: Hand_to_Hand artist:Mediocre_Scrublord character:Katia_Managan character:Kazerad strife teeth
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