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Man_Of_Mer: No more smears, no more warping, no more sweaty palms! I've invested in a tablet and it is one helluva pay off! Only if Kaz could feature this somehow . . .

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Kazerad: Eh sure, just because none of the moderators are looking and I find your completely overt request charming.

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POMA: Her pose, metal hand and sign on back reminds me of Batman.

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Man_Of_Mer: :D
I am dearly grateful oh Lord Kaz! (You have a secret cult, by the way.)

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Man_Of_Mer: Any pointers on style, shading, physics? (like the snow on the bottom left pine.)

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AMKitsune: @Man_Of_Mer: Composition wise, it's very well done. What I would suggest with the quantities of snow, is that the 'patchiness' of the snow on the trees tends to indicate that it has been snowing but the snow is starting to melt in patches. Now in this picture, your Khajiit seems to be sitting quite high up on the mountain, so Id suggest almost entirely covering the trees with snow (as at that height, the snow seems like it hasn't melted in a long time and if the scene is set at the height on the mountain where the snow does regularly melt, the ground 'not-Katia' is sitting on doesn't quite reflect that). To be honest, while seeming like the more 'accurate' thing to do, with this pixely art style, it might leave the trees a bit indistinguishable.

The other thing that I would suggest would be to add some extra details to the valley below. Nothing overly detailed that would stand out against the simplicity of the rest of the picture, but perhaps some patches of forest, a town or two and a few roads/paths to join them? While it might not directly suit the scene in this picture, I suggest it because you would get a greater sense of depth if you could place a few extra points of interest in the mid and background. The background objects having very little detail (almost just blobs at that distance) with light washed out colour. The mid-ground detail having a level of detail and saturation somewhere between that of the background and the foreground (in this case the trees).

Of course, the inclusion of any background, mid-ground and foreground elements have to make sense (ideally) and feel right in the context of the picture. If you feel that there's something that you could insert to help give a sense of scale, it couldn't hurt to see how it looks. In this instance, a town/village would probably go better in the mid-ground as it would have to be so small in the background that no-one would be able to tell what it is.

As for shading, there isn't really any here. But if you wanted to add shading to this kind of picture, I'd suggest a simple 2 tone shading (which I suck at and couldn't give any meaningful advice on).

As for physics, every-thing's on the ground and nothing's floating away, so all seems well here (although this is Tamriel, so the laws of physics don't really apply here...)

These are just my thoughts. Make of them what you will.
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reversalmushroom: Jump.

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VashTheStampede: Jump while riding a horse

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Man_Of_Mer: @AMKitsune: Thanks a bunch! Looking back at actual concept art for Skyrim, I've noticed the palette is most whites and grays. (greys?) I'll get to work! Soon . . .

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Mediocre_Scrublord: Greys.

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Sasquatch_boote: http://ia.media-imdb.com/images/M/MV5BMjE1MTM4NDAzOF5BMl5BanBnXkFtZTgwNTMwNjI0MzE@._V1_SX640_SY720_.jpg

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Man_Of_Mer: @Sasquatch_boote: No! Not here! Explain yourself!

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Sasquatch_boote: @Man_Of_Mer:

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Sasquatch_boote: your·self
yərˈself/
pronoun
pronoun: yourself; pronoun: yourselves
1.
used to refer to the person being addressed as the object of a verb or preposition when they are also the subject of the clause.
"help yourselves, boys"
2.
you personally (used to emphasize the person being addressed).
"you're going to have to do it yourself"