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Toxic: The Prequel game. Up until now I haven't really mentioned anything about it, but I've been working on it for almost 2 months and wanted to present it here before the New Years. Most things are still in progress, but nearly at a playable state. I could probably have a working version released by the end of this month.

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Toxic: Also, Happy New Years!

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Shotgun_Observations: Are you going to put random events that may or may not cripple your chances at survival? (Whether that be physically pr financially)

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Toxic: @Shotgun_Observations: There will be different difficulties that change the overall struggle for gameplay. The hardest difficulty will strongly simulate Prequel's story; money will be hard to get and items won't come as easy. Other difficulties will have some random-based events but nothing that could drastically alter the gameplay.

P.S. Thankyou to whoever added the tags, I wasn't really sure what to put for this one.
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SilentOrbweaver: Prequel fangame huh? Interesting! I’ll be checking this for sure. Would you mind sharing any info on primary gameplay/story?

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Toxic: @SilentOrbweaver: Gladly! The main story will be the same as the webcomic, but I'm going to try to make some custom side quests and such that don't affect the primary storyline dramatically. The gameplay will change depending on the difficulty; The first few difficulties will challange the player accordingly, anf the hardest will strongly mimic the stuggle in the comic, ex: money is very difficult to obtain, item rarity is increased, etc. Other than that stuff, I want the game to have a sort of RPG feel to it. There will be random number generators for variation and I've already programmed a few dozen different items. If you have any more questions feel free to ask!

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Mhauhz: Doing a recreation of Prequel in fully developed game form is, besides interesting, surely a challenge.
I'm eager to see how you tackle interation and dialogue!

... Also, did you take any idea from Morrowind, or Oblivion? Since comic!Prequel is basically a Oblivion mod-expansion with Morrowind rules where convenient...

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Toxic: @Mhauhz: Challenging indeed! And I've already managed the dialog system, using something very similar to what's used in Katia: Excelsior and Prequel: Precede. When it comes to gameplay, I'm actually trying to avoid similarities to the Elder Scrolls games, to make the game have a more unique experience.

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WassapDude94: Seems like Katia got her inventory/quest log/etc more organized!

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strikyer: what engine do you use to make this game?
GameMaker?
Unity?
I'm curious, did you make theses graphics yourself? they are kinda fancy, especially the roof tiles.

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Toxic: I actually use Adobe Flash. The whole thing is running very smooth. Yes, I made all of these textures myself on something called Piskel, a pixel-by-pixel sprite creator. And thanks, the houses probably took the most time to make, about 3 hours each.

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strikyer: really cool! thanks! I never knew there was a website for this!
here's a gif I made with it:
https://piskel-imgstore-b.appspot.com/img/0c0c6833-f193-11e7-b21a-cbca66980a19.gif
how do you make the game on flash player? is there a support for this like unity?
or it's hard coding?

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Toxic: @strikyer: I made Flash game using Adobe Flash Professional, amd the coding was a little tricky at first but is now like a second language to me. I've heard there are ways to convert .swf to a unity file, but I haven't tried that yet.

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OhHiThere: @Toxic: Have you thought about having a walkaround through some of the sidestory comics as unlockable content?

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Toxic: @OhHiThere: I hadn't though about that until now, but I think that might be something I can do. If the beta goes well I can definitely put work into that.