DAEDRIC FUN TIP:
All beings within Mundus are but characters on the stage of fate and should be tagged as such with "character:" before their names.

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Uploader Toxic,
Tags animation character:Katia_Managan Kvatch_arena_armor prequel_game sprite text
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Toxic: Just a quick vote. Before I make a whole bunch of in-game animations, I need to know what texture preset you guys would prefer.

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Rick2tails: i prefer original myself

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AMKitsune: They both look good for different situations. The first set looks as though it would be found under bright sunlight, whereas the second looks more like she's in a more shaded area (like next to a tall building or in a forest.)

It's impossible to really say which would work the best for general use without knowing the context. What sorts of colour pallets are you planning on using for environments and other characters? How do both of these sets of Katias look in one of those environments?

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Toxic: @AMKitsune: I'm more of showing these textures as a reference to how the entire game would be textured. For example, if I use original, the entire game would be colored and shaded to match the original's color. If I use the recolor, the entire game and environment would be colored accordingly.

For example,

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AMKitsune: @Toxic: Ok, I get it now.
In that case, I'd vote for the realistic style with a caveat. Desaturated Katia still looks like she only in partial light. Perhaps see how she looks with a little desaturation, but significantly less darkening? The darkening doesn't make her look any more realistically lit to me, just darker.

Then again, this all depends on how much colour variety the environment is going to have. If areas are going to be pretty monotone, the original style might be better. If there's going to be a good amount of variety though, the more subdued, detailed look could work better.

Style wise, would I be right in saying that this is kind of like comparing the bright, cartoony style of the excelsior update to the more subdued, painterly style of the infiltrate update?

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DOOMGUY11: DOOM SPRITES?!

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Toxic: @AMKitsune: That comparison was exactly what I had in mind. And yes, I do plan to add a lot of variety and interaction.

Following your advice, realistic V2 has been created and will be used rather than the "realistic" shown above.

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Sashimi: Awesome! So does this mean the big game project is back on track?

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DOOMGUY11: If I could do a prequel mod for doom.. imagine katia going 90mph(feline agiltiy) and gunning down everything,clawing,and burning sick af!

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Toxic: @Sashimi: It's back and it's gonna be better. I spent some time learning new things and have since assembled a small group to help me make this game.

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Sashimi: @Toxic: That is supurb news!

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DOOMGUY11: *e1m1*

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Toryu-Mau: ... Looks like a nice compromise has been made between dark and gritty with pop and pretty. >):^]
The former was a bit too dark to be comfortable on the eye, so this is good to see. c^:(<

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DOOMGUY11: I swear these are the coolest