AMKitsune: @Mahyar: Mahyar, I can't say for certain why this has been the case, but practically every interaction of yours with other booru members that I've seen, has come across as either elitist, dismissive of others, or outright confrontational.
If your aim is to show yourself as being better than others, then I'm sorry to tell you that it's just coming across as pretentiousness. Nobody's taking it in the way you intend, and it's just pissing everyone off.
And if that *is* the goal, then you're just going to have to stop. We're not going to put up with that here.
*If* on the other hand, you're trying to sincerely share your thoughts and opinions with others in an effort to help, then you really need to slow down and consider the tone you use.
There *are* some times where it's fine to just tell someone out of the blue that "the tail's too long", "the colour's the slightly wrong hue", or "the proportions are wrong", and so on. But that's only the case when there's a good existing relationship between yourself and the artist, and they can trust your opinions as being useful, and they know that they're shared in good faith.
This isn't the case here, as this is a publicly accessible forum, and for the most part, communication needs to be handled appropriately.
Not everyone is seeking feedback (despite how tempted other may be to share it). Many just want to share what they've proudly created, and don't want the feeling of being compared to others, or having their hard work emotionlessly picked apart.
Either you *know* the person, and know they they actively want feedback,
They actively *ask* for feedback,
Or if you must, offer feedback in as supportive a manner as possible.
Some places may want to focus on artistic improvement above all else, but this isn't one of those places. Here, we try to encourage people of all skill levels, and often, that simply comes in the form of "Well done. You've improved a lot!" even when their work may seem amateurish compared to the next person's.
And if being supportive like that doesn't feel right when an image's flaws seem to overwhelm the good parts in your eyes, of course you don't have to. But that doesn't mean you get to make them feel needlessly bad about it either. You can simply leave them alone.
And bare in mind, that while you may consider that 'policing what people say', this is a privately owned website, so the manner in which users are expected to conduct themselves is entirely up to the owner. If Kazerad wants it to be a place where people can freely post their hard work and not have to worry about it being jumped on out of the blue, then that's the standard that we try to maintain. It may be a publicly available website, but that doesn't mean that you can say whatever you want without consequences.
AMKitsune: Hi there. Welcome to the booru.
Don't worry about forgetting a tag or two when uploading an image. You can always edit the tags afterwards with the 'Edit' button below the image. Just change them to whatever's needed, then apply the changes. Simple as that.
Although it looks like someone else has already added the Katia tag in this instance.
AMKitsune: Sorry, but this might need to be removed. Fanart needs to contain at least something prequel related. This is just bread. (and one particularly mouldy loaf that needs binning)
AMKitsune: How does this look so accurate to the in-game picture? Also, given that this crawling man has no hands and feet with which to crawl, does that just make him 'man'?
AMKitsune: Ok, not a work of art, but a novelty with a story.
I was flipping through stacks of my old CDs the other day, and came across my old copy of kidpix studio (only 90's kids will remember).
Of course, it goes without saying that it wouldn't run on a modern windows 10 installation, so in an effort to get this, and a few other old programs running, I installed a windows 98 virtual machine, got it all working, installed kidpix, and ta-dah! Quite possibly the first Katia ever drawn in software from the 90's. (that isn't being constantly updated to work today. actual 90's software)
Fun facts: The undo button (no keyboard shortcuts here) undoes once, then back forwards again when pressed. You get one undo, so it pays to not be too fast and loose with your strokes.
And secondly, due to the limited colour palette, some of the lighter shades of colours are just 'regular' coloured, mixed with white in varying dither patterns to give the illusion of lighter shades. Unfortunately, the fill bucket tool doesn't understand this, and will only fill in solid areas of the same pixel colour. That means good lock trying to change any areas that were previously filled with a dithered pattern!
It's so easy to forget how good we have it these days, software wise.
AMKitsune: Personally, I love these long, multi-panel gifs simply for the technical feat of having multiple, independent animations all playing simultaneously on the same timeline.
As for webp support, I suppose that depends on whether the web server has the capability to generate thumbnails for them like it can other image formats. Thinking about it, this web server was set up long before webp was even a twinkle in it's creator's eye, so the back-end image manipulation software probably doesn't even recognise webp as a format!
AMKitsune: @Kibermozgai: I don't know if you noticed, but putting a youtube link in the source field adds a little button below the preview image, letting you view the video right here on the page!
Also, that's some very expressive animation. Fantastic work.
AMKitsune: The composition and rendering here are simply fantastic!
I have to wonder if it was based off of any kind of reference, or if it was all just made from imagination. Either way, spectacular work.
AMKitsune: That... was... FANTASTIC! (there's a little personal bias here, but not that much.)
Fun story, art, and clever use of playing with the image borders aside, I'm impressed that you managed to cram so many individual animations into a single, large gif.
AMKitsune: From the thumbnail, I thought she found a shit ton of 'cheese'.
Eh, ammo's ok as well, I suppose...
(at least she can now turn a certain green bandit into swiss cheese.)
AMKitsune: Oooh, it took me a while to understand what's going on here, but I get it now. (I just couldn't parse the camera and camera flash in my mind for a while)
The composition and anatomy are spot on. The only thing that really hold it back in my opinion would be the lack of contrast. I understand that this is meant to be a faded of sepia photograph, but to give a quick example, the flash of the camera should probably be as bright as the 'camera' can handle (given that it would be overexposed), so no other 'non-lightsource' parts of the image should be as bright.
Another example would be the photographer's left (our right) arm, where it's mostly the same shade as their shirt, so can visually blend in a bit. Did you by any chance make this in full colour to begin with then desaturate it? Because if that's the case, even if areas are visually distinct with colour, desaturating them can sometimes remove that visual contrast.
Once again though, fantastic posing and anatomy. I look forward to seeing what you make next.
AMKitsune: It's funny. Even when using your non-dominant hand, good understandings of proportion and posing can practically (and in some cases, completely) carry an image by them selves. No steady hand or dexterity needed.
AMKitsune: @Jig_Bigga: The trick, in this case, was making the base of the hairs a little narrower than normal (the make them slightly less 'quill' like, and more like fine hairs), and to enable hair dynamics, letting the animation play for a few frames so that the hairs fall into a more natural position. Oh, and randomising the length of the hairs so that they're not all exactly the same.
AMKitsune: @Zargothrax: When I said I wanted to 'paws' the render, I didn't expect the whole computer to catch on fire!
@spatuladoom: Oh... My... God. How did I not remember this and make the connection myself? It's perfect.
AMKitsune: I was farting around with Blender hair simulation, a decided to make a derpy little Katia.
Look at that little face. Not a single thought behind those eyes.
AMKitsune: @xatishXD: And you're only posting them here now? These (and the other page full) are simply precious. So much so, that we'll forgive the crime of not sharing them sooner
Dramatic Descriptions
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(excellent work by the way)
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If your aim is to show yourself as being better than others, then I'm sorry to tell you that it's just coming across as pretentiousness. Nobody's taking it in the way you intend, and it's just pissing everyone off.
And if that *is* the goal, then you're just going to have to stop. We're not going to put up with that here.
*If* on the other hand, you're trying to sincerely share your thoughts and opinions with others in an effort to help, then you really need to slow down and consider the tone you use.
There *are* some times where it's fine to just tell someone out of the blue that "the tail's too long", "the colour's the slightly wrong hue", or "the proportions are wrong", and so on. But that's only the case when there's a good existing relationship between yourself and the artist, and they can trust your opinions as being useful, and they know that they're shared in good faith.
This isn't the case here, as this is a publicly accessible forum, and for the most part, communication needs to be handled appropriately.
Not everyone is seeking feedback (despite how tempted other may be to share it). Many just want to share what they've proudly created, and don't want the feeling of being compared to others, or having their hard work emotionlessly picked apart.
Either you *know* the person, and know they they actively want feedback,
They actively *ask* for feedback,
Or if you must, offer feedback in as supportive a manner as possible.
Some places may want to focus on artistic improvement above all else, but this isn't one of those places. Here, we try to encourage people of all skill levels, and often, that simply comes in the form of "Well done. You've improved a lot!" even when their work may seem amateurish compared to the next person's.
And if being supportive like that doesn't feel right when an image's flaws seem to overwhelm the good parts in your eyes, of course you don't have to. But that doesn't mean you get to make them feel needlessly bad about it either. You can simply leave them alone.
And bare in mind, that while you may consider that 'policing what people say', this is a privately owned website, so the manner in which users are expected to conduct themselves is entirely up to the owner. If Kazerad wants it to be a place where people can freely post their hard work and not have to worry about it being jumped on out of the blue, then that's the standard that we try to maintain. It may be a publicly available website, but that doesn't mean that you can say whatever you want without consequences.
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Don't worry about forgetting a tag or two when uploading an image. You can always edit the tags afterwards with the 'Edit' button below the image. Just change them to whatever's needed, then apply the changes. Simple as that.
Although it looks like someone else has already added the Katia tag in this instance.
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Also, I shudder to imagine what horrifying things she's reading there.
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I was flipping through stacks of my old CDs the other day, and came across my old copy of kidpix studio (only 90's kids will remember).
Of course, it goes without saying that it wouldn't run on a modern windows 10 installation, so in an effort to get this, and a few other old programs running, I installed a windows 98 virtual machine, got it all working, installed kidpix, and ta-dah! Quite possibly the first Katia ever drawn in software from the 90's. (that isn't being constantly updated to work today. actual 90's software)
Fun facts: The undo button (no keyboard shortcuts here) undoes once, then back forwards again when pressed. You get one undo, so it pays to not be too fast and loose with your strokes.
And secondly, due to the limited colour palette, some of the lighter shades of colours are just 'regular' coloured, mixed with white in varying dither patterns to give the illusion of lighter shades. Unfortunately, the fill bucket tool doesn't understand this, and will only fill in solid areas of the same pixel colour. That means good lock trying to change any areas that were previously filled with a dithered pattern!
It's so easy to forget how good we have it these days, software wise.
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As for webp support, I suppose that depends on whether the web server has the capability to generate thumbnails for them like it can other image formats. Thinking about it, this web server was set up long before webp was even a twinkle in it's creator's eye, so the back-end image manipulation software probably doesn't even recognise webp as a format!
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Also, that's some very expressive animation. Fantastic work.
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I have to wonder if it was based off of any kind of reference, or if it was all just made from imagination. Either way, spectacular work.
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Fun story, art, and clever use of playing with the image borders aside, I'm impressed that you managed to cram so many individual animations into a single, large gif.
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Eh, ammo's ok as well, I suppose...
(at least she can now turn a certain green bandit into swiss cheese.)
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*'new' because each summon has no idea who Katia is.
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The composition and anatomy are spot on. The only thing that really hold it back in my opinion would be the lack of contrast. I understand that this is meant to be a faded of sepia photograph, but to give a quick example, the flash of the camera should probably be as bright as the 'camera' can handle (given that it would be overexposed), so no other 'non-lightsource' parts of the image should be as bright.
Another example would be the photographer's left (our right) arm, where it's mostly the same shade as their shirt, so can visually blend in a bit. Did you by any chance make this in full colour to begin with then desaturate it? Because if that's the case, even if areas are visually distinct with colour, desaturating them can sometimes remove that visual contrast.
Once again though, fantastic posing and anatomy. I look forward to seeing what you make next.
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@spatuladoom: Oh... My... God. How did I not remember this and make the connection myself? It's perfect.
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Look at that little face. Not a single thought behind those eyes.
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I have very limited experience with grease pencil, and the left looks more like grease pencil.
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