AMKitsune: @Toxic: If I may make a small suggestion, The 'popup notifications' for things like exp gains and level ups fly by incredibly fast in the video, making them hard to read if you're not expecting them (I had to rewind the video and pause it to read them).
My suggestion would be to slow down the movement of these notifications and possibly have them opaque for longer.
That should help make them easier to read.
AMKitsune: @bluedraggy: Don't be so silly. Chocolate Argonians don't move (or talk or 'fwip' for that matter either), unless that previous statement was a lie of course...
AMKitsune: @Toxic: Assuming you're working with actionscript3, try looking up 'shared object' tutorials. They're probably one of, if not the easiest ways of saving and loading data with flash.
AMKitsune: @Asa_of_elswher: I did not know that Then again, that's why "what other games have raised me to believe" was added in there. Games are often full of inaccuracies that end up being accepted as common knowledge.
That aside though, what sorts of things do you make? The only experience I have with blacksmithing is watching things like that 'man at arms' youtube show where they make pop-culture weapons and armour (which instantly makes you at least 100 times more qualified to handle glowing metal than myself XD).
AMKitsune: @Asperger_kitten_1337: I didn't actually feature this, although I am a big fan of featuring older content. Gives older pieces a second chance in the limelight, so to speak.
AMKitsune: @Toxic: If I may, the colourations of these steel and iron weapons are currently the opposite of what other games have raised me to believe. Isn't iron weaponry usually portrayed as the darker metal and steel as lighter?
Also speaking of colour, the Daedric weapons kind of look like iron as well. Perhaps making them darker (near black maybe) would help differentiate them? If nothing else, it would help the red highlights pop.
@Kazerad: Now I'm imagining a mace made entirely of glued together gold coins.
AMKitsune: Was this made within the game engine itself? If so, I'm looking forward to trying this even more now.
It's like the comic's old walk-around flash's, but this time with actual gameplay mechanics!
One thing that concerns me slightly though is how the text looks like it's pixels have been distorted (like when you shrink pixel-art by an awkward number). It doesn't make it impossible to read, just harder than it should be.
AMKitsune: I like to imagine that that's a mug of hot chocolate... and that it's snowing outside. Is there any better time for hot chocolate than when it's snowing? Not that I know of.
AMKitsune: I wouldn't want to kill the tumblespider either.
By virtue of the fact that it hasn't spoken or acted against Katia, doesn't that make it potential friend material by default?
AMKitsune: ...I just noticed. Katia has a 'sky-blue' tooth. That's what happens when you eat weird, alchemical ingredients and don't brush your teeth afterwards.
AMKitsune: Huh, wow. Normally, I wouldn't think something as stylised as this would work as a Katia picture (you know how when a character's drawn in such a stylised manor that they no longer resemble the original character they were meant to be any-more?), yet it really does. Stylisticly unique and easily recognisable at the same time. Fantastic work.
AMKitsune: @furnut: Oooohhhh, why much you always draw such adorable Katias? You've mastered the cute in a way that few others have.
Also, thanks for unknowingly giving me a prime opportunity to do a Bluedraggy (without shading).
(I actually tried colouring the lines this time, instead of just turning them completely black. Not really sure if it made much of a difference. It's too late at night for me to really tell XD)
AMKitsune: @lllxBL4ZExlll: But does that really matter? As long as good intentions are being wished, why should their validity be based on whether someone celebrates an event or not? Someone could wish me a happy thanks-giving and that would be lovely. I don't really do the whole thanks-giving thing (not being American), but it's still a nice sentiment.
AMKitsune: @_Noxygen_: Sounds like might be a phone thing then. As far as the booru's concerned, you have just as much right to upload stuff as anyone else here. I tried uploading something the other day, and that worked fine, so I can only assume it's either something to do with your ISP or, more likely, the fact that you're trying to upload from a phone.
AMKitsune: @hxka: Isn't this pretty much the exact opposite of a widescreen version of the linked image? Seeing as it's no wider but even taller? Still, very pretty.
AMKitsune: Oh my! So this is what Katia gets up to to pass the time between updates. Not exactly what she had in mind when she arrived in Cyrodiil, but at least it helps her keep fit?
(it's hard extracting clean colour data from layers that have been butchered by gif dithering...)
AMKitsune: This really just goes to further the argument that cats are basically little, derpy people. Like gnomes, except we feed them, they speak an unintelligible language and they're questionably hairier.
AMKitsune: "fun time in the bucket" could have numerous different meanings, if you know what I mean. Whatever the case though, Katia clearly wasn't expecting such a... hands on experience.
AMKitsune: gpainfox55, I've just checked and this seems to be a 51 frame long video file embedded in a flash. Would you mind at all if I reformatted it to a 2 frame gif (to take up less space and so more people can see it)? (also cropping out the black bars if you wanted)
AMKitsune: @Raydio: If I had to guess, I'd imagine that's due to a limitation of how the sprites are used. There's probably a limited width and height for each frame of animation, which would make adding a tail somewhat tricky.
AMKitsune: This pretty much applies to all of your work on the update, so I'll just say it here.
Oh... My... GOD this was all so beautiful! The whole hiatus thing aside, I'm glad Kaz decided to go down the path of using a painted/realistic graphical style for the update. It's just so atmospheric and stylish. It goes without saying, but fantastic work.
AMKitsune: Assuming that she doesn't see this herself, please tell your daughter that these are some of the most expressive Dodgers that I have ever seen and greatly look forward to seeing (and from what you say, also 'reading about') more soon.
AMKitsune: @Raydio: Honestly, I hate the term simply because of its generalised application and negative connotation. As you say, the term tends to be applied to people regardless of how 'into' their interests they are. In my mind, it's as useless and harmful a term as if all people who enjoyed watching sports were called 'sporties', but the term was mostly associated with the sorts of sports fans that get drunk and violent. Sure, they exist, but it's hardly fair to group all sports fans together under the same banner as them. As far as I'm concerned, the same goes for 'furries' (but less a case of being bundled with aggressive fanatics and more-so 'sexual deviants' and other such 'weirdos').
Sure, I get that people tend to generalise things they don't have much of an understanding of, and that's just a natural human way of processing information, but my god can it be inaccurate and needlessly detrimental.
Dramatic Descriptions
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My suggestion would be to slow down the movement of these notifications and possibly have them opaque for longer.
That should help make them easier to read.
To give you an idea of what I mean:
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Except this is so much better than anything I did XD.
Hopefully we'll be seeing more of these in the future
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Then again, that's why "what other games have raised me to believe" was added in there. Games are often full of inaccuracies that end up being accepted as common knowledge.
That aside though, what sorts of things do you make? The only experience I have with blacksmithing is watching things like that 'man at arms' youtube show where they make pop-culture weapons and armour (which instantly makes you at least 100 times more qualified to handle glowing metal than myself XD).
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Also speaking of colour, the Daedric weapons kind of look like iron as well. Perhaps making them darker (near black maybe) would help differentiate them? If nothing else, it would help the red highlights pop.
@Kazerad: Now I'm imagining a mace made entirely of glued together gold coins.
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It's like the comic's old walk-around flash's, but this time with actual gameplay mechanics!
One thing that concerns me slightly though is how the text looks like it's pixels have been distorted (like when you shrink pixel-art by an awkward number). It doesn't make it impossible to read, just harder than it should be.
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By virtue of the fact that it hasn't spoken or acted against Katia, doesn't that make it potential friend material by default?
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...ah, who am I kidding? She'll be back at the bottom before she knows it XD
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Also, thanks for unknowingly giving me a prime opportunity to do a Bluedraggy (without shading).
(I actually tried colouring the lines this time, instead of just turning them completely black. Not really sure if it made much of a difference. It's too late at night for me to really tell XD)
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(it's hard extracting clean colour data from layers that have been butchered by gif dithering...)
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*slightly tilts picture frame*
"Muahahahaha!"
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Whatever the case though, Katia clearly wasn't expecting such a... hands on experience.
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What else do you think doctors and nurses dips their fries in?
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"It looks like you're planning a break-in. Would you like help?"
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Oh... My... GOD this was all so beautiful! The whole hiatus thing aside, I'm glad Kaz decided to go down the path of using a painted/realistic graphical style for the update. It's just so atmospheric and stylish. It goes without saying, but fantastic work.
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Sure, I get that people tend to generalise things they don't have much of an understanding of, and that's just a natural human way of processing information, but my god can it be inaccurate and needlessly detrimental.
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