Zargothrax: She has Sauron's eye!
Great shading and nice warm colors.
What are those dripping marks on the floor? Her tears from writer's block? Or maybe just booze.
Zargothrax: Brutal!
By the way, that's one great painting of a burning town. I especially like how many buildings are illuminated by flames that are obstructed from view; this glow gives the feeling that it's all on fire.
Zargothrax: Come, and worship the cat!
This took me WAY more time than I expected. I originally intended this to be a replacement of >>7195 but since then I changed my mind. Besides, this isn't a direct and straightforward upgrade over that, so it should be fine with the terms and conditions as well.
Zargothrax: This is really great and stylish, I can even see some Tim Burton in here.
This is the kind of drawing that is so far off the kind of style and workflow I use, I think I definitely could not draw anything like this.
you may want to reconsider the tags
Zargothrax: I just had an idea on how to spice this up. When done, I'll report the image to have it replaced with the new version.
@Zerorganic: I don't really know how that could even be done.
Zargothrax: An another ancient drawing, uploaded for the same purpose as my previous drawing.
Many many years ago, when bored, I used to doodle these. Now, I decided to collect all of the doodles, renovate them digitally (some of them were on lined paper, it was pretty tedious to fix that), and compile them into one drawing.
It may not have a prequel character in it, but I'd say it's still prequel related.
Zargothrax: This is old. Really old. Older than my very first upload. Katia is touching a monolith with runes on it, and they lit up.
I found this drawing a while ago. Wasn't sure if I should upload it, but I thought it would be nice to upload it now, to help shuffle that atrocity out of the first page of the booru a bit faster.
Zargothrax: This is amazing!
I once tried making a side-scrolling game in UE4, but gave up. True, 2D games have never been the strength of UE4, Unity is more suitable for that, or so I've heard. I remember sometimes when a projectile (what was also 2d) hit the target, it literally fell out of the plane of the world. Even if you made a 2d game it was really a 3d game with a perpendicular camera, and what I could best describe as VERY tiny fov at VERY large distance, to cancel out the 3D-ness. It was all pretty wonky. (At one time I also made one in Java, but I wouldn't even consider that a game)
What I wanted to say is that I understand how this is no small feat, so congrats! The art looks gorgeous as well, you made that too?
Zargothrax: twistNtwirl's art are probably the most badass ones that have ever been posted here.
Does anyone know where else he may have been (or is) present other than this booru?
Zargothrax: Just started out with digital art and already went with an animation? That's pretty badass.
Nice art either way, welcome to the booru!
Command & Conquer welcome? I'd welcome a good c&c but that framchise is long dead
Zargothrax: @KuroNeko: Well... on >>6949 I referenced a frilled lizard, but that wasn't a knock-off. To be fair this isn't a 1:1 knock off either. I made some changes, most notably, the head and the hip area, but I also changed the chest a little, just to make her more cartoony. (surprising, but I actually put effort into this...)
For the hand, I tried holding my hand like that and couldn't, humanoid anatomy doesn't allow it, so I flipped it. O you mean it's flipped the wrong way. That's true. Still happens sometimes dammit.
Zargothrax: @KuroNeko: Thank you. I was a bit surprised, no one went ahead to draw him yet.
It's not like the female characters were sane. We have an alcoholic lizard with a villain complex, jelly-neck-licking girl who's supposed to be normal but isn't, a cat who's hearing voices in her head, a cat who shows multiple signs of psychopathy, a wizard who mind controlled herself and became insane... I think all are crazy in Prequel, it's just that the female characters are given more depth, which distracts a bit from that.
Zargothrax: They called him obsessed. Maniac. Insane.
"Your eyes (and your wallets) are yet to be opened" he replied. "Once you've seen past our mortal coil, you'll see that scarves are everything, and everything are scarves. It has always been."
- an unnecessarily dramatic introduction of a textile merchant cat
Dramatic Descriptions
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Great shading and nice warm colors.
What are those dripping marks on the floor? Her tears from writer's block? Or maybe just booze.
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By the way, that's one great painting of a burning town. I especially like how many buildings are illuminated by flames that are obstructed from view; this glow gives the feeling that it's all on fire.
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This took me WAY more time than I expected. I originally intended this to be a replacement of >>7195 but since then I changed my mind. Besides, this isn't a direct and straightforward upgrade over that, so it should be fine with the terms and conditions as well.
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This is the kind of drawing that is so far off the kind of style and workflow I use, I think I definitely could not draw anything like this.
you may want to reconsider the tags
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@Zerorganic: I don't really know how that could even be done.
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Many many years ago, when bored, I used to doodle these. Now, I decided to collect all of the doodles, renovate them digitally (some of them were on lined paper, it was pretty tedious to fix that), and compile them into one drawing.
It may not have a prequel character in it, but I'd say it's still prequel related.
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I found this drawing a while ago. Wasn't sure if I should upload it, but I thought it would be nice to upload it now, to help shuffle that atrocity out of the first page of the booru a bit faster.
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By the way, nice background.
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Quill probably got fed up of her being dirty again.
btw https://edition.cnn.com/2019/06/23/us/washing-machine-cat-trnd/index.html
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And ahe's very good at sneaking. Just like a true khajiit
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I once tried making a side-scrolling game in UE4, but gave up. True, 2D games have never been the strength of UE4, Unity is more suitable for that, or so I've heard. I remember sometimes when a projectile (what was also 2d) hit the target, it literally fell out of the plane of the world. Even if you made a 2d game it was really a 3d game with a perpendicular camera, and what I could best describe as VERY tiny fov at VERY large distance, to cancel out the 3D-ness. It was all pretty wonky. (At one time I also made one in Java, but I wouldn't even consider that a game)
What I wanted to say is that I understand how this is no small feat, so congrats! The art looks gorgeous as well, you made that too?
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Does anyone know where else he may have been (or is) present other than this booru?
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Nice art either way, welcome to the booru!
Command & Conquer welcome? I'd welcome a good c&c but that framchise is long dead
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Also this just asks to be colored.
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I guess Katia decided to start with the dessert. Typical child.
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https://www.prequeladventure.com/fanartbooru/lexicon/Finding_an_Image_with_Google_Image_Search
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For the hand, I tried holding my hand like that and couldn't, humanoid anatomy doesn't allow it, so I flipped it. O you mean it's flipped the wrong way. That's true. Still happens sometimes dammit.
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It's not like the female characters were sane. We have an alcoholic lizard with a villain complex, jelly-neck-licking girl who's supposed to be normal but isn't, a cat who's hearing voices in her head, a cat who shows multiple signs of psychopathy, a wizard who mind controlled herself and became insane... I think all are crazy in Prequel, it's just that the female characters are given more depth, which distracts a bit from that.
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"Your eyes (and your wallets) are yet to be opened" he replied. "Once you've seen past our mortal coil, you'll see that scarves are everything, and everything are scarves. It has always been."
- an unnecessarily dramatic introduction of a textile merchant cat
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